On Fri, 31 Mar 2017 19:16:10 +1100
Timothy Arceri wrote:
>
>
> On 31/03/17 18:00, gregory hainaut wrote:
> > On Fri, 31 Mar 2017 08:24:36 +0200
> > Nicolai Hähnle wrote:
> >
> > Hello Nicolai
> >
> >> On 30.03.2017 21:55, Gregory Hainaut wrote:
> >>> Typically happen when we want to copy an un
On 31/03/17 18:00, gregory hainaut wrote:
On Fri, 31 Mar 2017 08:24:36 +0200
Nicolai Hähnle wrote:
Hello Nicolai
On 30.03.2017 21:55, Gregory Hainaut wrote:
Typically happen when we want to copy an unnamed shader parameter
in the shader cache.
So this happens only when blob_write_string
On Fri, 31 Mar 2017 08:24:36 +0200
Nicolai Hähnle wrote:
Hello Nicolai
> On 30.03.2017 21:55, Gregory Hainaut wrote:
> > Typically happen when we want to copy an unnamed shader parameter
> > in the shader cache.
>
> So this happens only when blob_write_string is called from nouveau?
Sorry, I p
On 30.03.2017 21:55, Gregory Hainaut wrote:
Typically happen when we want to copy an unnamed shader parameter in the
shader cache.
So this happens only when blob_write_string is called from nouveau?
By the way, please setup send-mail so that it threads your mails. That
should be the default,
Typically happen when we want to copy an unnamed shader parameter in the
shader cache.
Note: it is safer to copy an empty string so we can read it back safely.
Fix piglit crashes of the 'texturegatheroffsets' tests
Signed-off-by: Gregory Hainaut
---
src/compiler/glsl/blob.c | 5 -
1 file c