On Fri 16 Jun 2017, Jason Ekstrand wrote:
> This is what we do in intel_image_target_renderbuffer_storage and it
> makes more sense than stomping them. Because the image gets created as
> a 2D image with one miplevel, they should already be equal to the
> provided width/height. Adding the tile of
This is what we do in intel_image_target_renderbuffer_storage and it
makes more sense than stomping them. Because the image gets created as
a 2D image with one miplevel, they should already be equal to the
provided width/height. Adding the tile offset makes some sense
depending on how you interpr