On Tue, 2018-06-05 at 11:39 -0400, Rob Clark wrote:
> On Tue, Jun 5, 2018 at 10:38 AM, Philipp Zabel wrote:
> > Since all threads share a global temporary vec4 register file, it is
> > important to reduce temporary register use of shaders.
> > Using source swizzles and destination write mask of AL
On Tue, Jun 5, 2018 at 10:38 AM, Philipp Zabel wrote:
> Since all threads share a global temporary vec4 register file, it is
> important to reduce temporary register use of shaders.
> Using source swizzles and destination write mask of ALU operations we
> can layer smaller virtual registers on top
Since all threads share a global temporary vec4 register file, it is
important to reduce temporary register use of shaders.
Using source swizzles and destination write mask of ALU operations we
can layer smaller virtual registers on top of the physical base
registers that overlap with their base re