On Mon, Nov 9, 2015 at 4:56 PM, Ian Romanick wrote:
> From: Ian Romanick
>
> Instead of going through the GL API implementation functions, use the
> lower-level functions. This means that we have to keep track of a
> pointer to the gl_buffer_object and the gl_vertex_array_object.
>
> This has tw
From: Ian Romanick
Instead of going through the GL API implementation functions, use the
lower-level functions. This means that we have to keep track of a
pointer to the gl_buffer_object and the gl_vertex_array_object.
This has two advantages. First, it avoids a bunch of CPU overhead in
lookin