On Fri, Feb 7, 2014 at 10:00 PM, Ian Romanick wrote:
> From: Gregory Hainaut
>
> V1:
> * Extend gl_shader_state as pipeline object state
> * Add a new container gl_pipeline_shader_state that contains
>binding point of the previous object
> * Update mesa init/free shader state due to the exten
From: Gregory Hainaut
V1:
* Extend gl_shader_state as pipeline object state
* Add a new container gl_pipeline_shader_state that contains
binding point of the previous object
* Update mesa init/free shader state due to the extension of
the attibute
* Add an init/free pipeline function for th