This commit prepares the transition from extension to core geometry shaders.
(Core geometry shaders require GLSL version 1.5 or later.)
This includes using generic vertex attributes instead of built-ins.
Signed-off-by: Fabian Bieler
Reviewed-by: Brian Paul
Reviewed-by: Ian Romanick
---
src/gls
This commit prepares the transition from extension to core geometry shaders.
(Core geometry shaders require GLSL version 1.5 or later.)
This includes using generic vertex attributes instead of built-ins.
Signed-off-by: Fabian Bieler
---
src/glsl/gsraytrace.cpp | 58 +++---
This commit prepares the transition from extension to core geometry shaders.
(Core geometry shaders require GLSL version 1.5 or later.)
This includes using generic vertex attributes instead of built-ins.
Signed-off-by: Fabian Bieler
---
src/glsl/gsraytrace.cpp | 58 +++---