On Tue, 2018-06-05 at 11:50 -0400, Rob Clark wrote:
> On Tue, Jun 5, 2018 at 10:38 AM, Philipp Zabel wrote:
> > The temporary input/output register 0 is reserved for position in the
> > fragment shader. Hardwire it to 0 and start other input/output variables
> > at 1. The intrinsic input load and
On Tue, Jun 5, 2018 at 10:38 AM, Philipp Zabel wrote:
> The temporary input/output register 0 is reserved for position in the
> fragment shader. Hardwire it to 0 and start other input/output variables
> at 1. The intrinsic input load and output store base corresponds to the
> temporary register nu
The temporary input/output register 0 is reserved for position in the
fragment shader. Hardwire it to 0 and start other input/output variables
at 1. The intrinsic input load and output store base corresponds to the
temporary register number.
Signed-off-by: Philipp Zabel
Signed-off-by: Michael Tre