On Wednesday, November 16, 2016 8:20:44 PM PST Jason Ekstrand wrote:
> On Mon, Nov 14, 2016 at 5:41 PM, Kenneth Graunke
> wrote:
>
> > Certain built-in arrays, such as gl_ClipDistance[], gl_CullDistance[],
> > gl_TessLevelInner[], and gl_TessLevelOuter[] are specified as scalar
> > arrays. Norma
On Mon, Nov 14, 2016 at 5:41 PM, Kenneth Graunke
wrote:
> Certain built-in arrays, such as gl_ClipDistance[], gl_CullDistance[],
> gl_TessLevelInner[], and gl_TessLevelOuter[] are specified as scalar
> arrays. Normal scalar arrays are sparse - each array element usually
> occupies a whole vec4 s
Certain built-in arrays, such as gl_ClipDistance[], gl_CullDistance[],
gl_TessLevelInner[], and gl_TessLevelOuter[] are specified as scalar
arrays. Normal scalar arrays are sparse - each array element usually
occupies a whole vec4 slot. However, most hardware assumes these
built-in arrays are tig