On 2 December 2013 11:39, Francisco Jerez wrote:
> This will be used to pass image information to the shader when we
> cannot use typed surface reads and writes. All entries except
> surface_idx and size are otherwise unused and will get eliminated by
> the uniform packing pass. size will be us
This will be used to pass image information to the shader when we
cannot use typed surface reads and writes. All entries except
surface_idx and size are otherwise unused and will get eliminated by
the uniform packing pass. size will be used for bounds checking with
some image formats and will be