From: Mathias Fröhlich
Provided the _DrawVAO and the derived state that is maintained if we have
the _DrawVAO set, implement a method to incrementally update the array of
gl_vertex_array input pointers.
v2: Add some more comments.
Rename _vbo_array_init to _vbo_init_inputs.
Rename vbo_co
Hi Brian,
Thanks for the review so far!
Two comments/questions below:
On Friday, 16 February 2018 00:27:16 CET Brian Paul wrote:
> > +/**
> > + * Initialize inputs.
> > + */
> > +void
> > +_vbo_array_init(struct vbo_inputs *inputs);
> > +
> > +
> > +/**
> > + * Update the gl_vertex_array array in
On 02/15/2018 12:55 PM, mathias.froehl...@gmx.net wrote:
From: Mathias Fröhlich
Provided the _DrawVAO and the derived state that is
maintained if we have the _DrawVAO set, implement a
method to incrementally update the array of
gl_vertex_array input pointers.
Signed-off-by: Mathias Fröhlich
-
From: Mathias Fröhlich
Provided the _DrawVAO and the derived state that is
maintained if we have the _DrawVAO set, implement a
method to incrementally update the array of
gl_vertex_array input pointers.
Signed-off-by: Mathias Fröhlich
---
src/mesa/vbo/vbo.h | 28 +
src/