:+1:, A-b
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On Tue, 2 Jul 2019 06:53:56 -0700
Alyssa Rosenzweig wrote:
> Oh, not controversial at all, I'm quite happy with this!
> Just a question -- I remember some panfrost_resources didn't have a bo
> but had a winsys thingy instead. How does that interact?
Didn't notice any specific test for the !rsrc-
Oh, not controversial at all, I'm quite happy with this!
Just a question -- I remember some panfrost_resources didn't have a bo
but had a winsys thingy instead. How does that interact?
On Tue, Jul 02, 2019 at 03:23:48PM +0200, Boris Brezillon wrote:
> That's what most (all?) implementation seem to
That's what most (all?) implementation seem to do, and my understanding
is that a BO is just a bunch of memory that can be used for anything GPU
related, not only texture/FB resources.
Let's move those meta data in panfrost_resource so we can use
panfrost_bo for all kind of memory allocation and m