On 08/03/18 19:19, Alejandro Piñeiro wrote:
ARB_gl_spirv adds the ability to use SPIR-V binaries, and a new
method, glSpecializeShader. From OpenGL 4.6 spec, section 7.2.1
"Shader Specialization", error table:
INVALID_VALUE is generated if does not name a valid
entry point for
On Fri, Mar 16, 2018 at 7:48 AM, Alejandro Piñeiro wrote:
> On 16/03/18 12:39, Rob Clark wrote:
>> On Fri, Mar 16, 2018 at 7:27 AM, Alejandro Piñeiro
>> wrote:
>>> On 16/03/18 12:11, Rob Clark wrote:
Just curious, how much different is this from what spirv-val does?
>>> Well, spirv-val does
On 16/03/18 12:39, Rob Clark wrote:
> On Fri, Mar 16, 2018 at 7:27 AM, Alejandro Piñeiro
> wrote:
>> On 16/03/18 12:11, Rob Clark wrote:
>>> Just curious, how much different is this from what spirv-val does?
>> Well, spirv-val does a full validation of the SPIR-V binary. Here we are
>> just doing
On Fri, Mar 16, 2018 at 7:27 AM, Alejandro Piñeiro wrote:
> On 16/03/18 12:11, Rob Clark wrote:
>> Just curious, how much different is this from what spirv-val does?
>
> Well, spirv-val does a full validation of the SPIR-V binary. Here we are
> just doing the basic validation required by the metho
On 16/03/18 12:14, Timothy Arceri wrote:
>
>
> On 16/03/18 21:58, Alejandro Piñeiro wrote:
>> On 16/03/18 11:47, Timothy Arceri wrote:
>>> On 08/03/18 19:19, Alejandro Piñeiro wrote:
>>>
ARB_gl_spirv adds the ability to use SPIR-V binaries, and a new
method, glSpecializeShader. From OpenG
On 16/03/18 12:11, Rob Clark wrote:
> Just curious, how much different is this from what spirv-val does?
Well, spirv-val does a full validation of the SPIR-V binary. Here we are
just doing the basic validation required by the method
glSpecializeShadeARB, introduced by ARB_gl_spirv. That's the rea
On 16/03/18 22:11, Rob Clark wrote:
Just curious, how much different is this from what spirv-val does? We
are going to end up using spirv-tools from clover, so if all of this
is just to avoid a dependency on spirv-tools, is it worth it?
It seems like a pretty simple bit of code that mostly re
On 16/03/18 21:58, Alejandro Piñeiro wrote:
On 16/03/18 11:47, Timothy Arceri wrote:
On 08/03/18 19:19, Alejandro Piñeiro wrote:
ARB_gl_spirv adds the ability to use SPIR-V binaries, and a new
method, glSpecializeShader. From OpenGL 4.6 spec, section 7.2.1
"Shader Specialization", error
Just curious, how much different is this from what spirv-val does? We
are going to end up using spirv-tools from clover, so if all of this
is just to avoid a dependency on spirv-tools, is it worth it?
BR,
-R
On Thu, Mar 8, 2018 at 3:19 AM, Alejandro Piñeiro wrote:
> ARB_gl_spirv adds the abilit
On 16/03/18 11:47, Timothy Arceri wrote:
> On 08/03/18 19:19, Alejandro Piñeiro wrote:
>
>> ARB_gl_spirv adds the ability to use SPIR-V binaries, and a new
>> method, glSpecializeShader. From OpenGL 4.6 spec, section 7.2.1
>> "Shader Specialization", error table:
>>
>> INVALID_VALUE is ge
On 08/03/18 19:19, Alejandro Piñeiro wrote:
ARB_gl_spirv adds the ability to use SPIR-V binaries, and a new
method, glSpecializeShader. From OpenGL 4.6 spec, section 7.2.1
"Shader Specialization", error table:
INVALID_VALUE is generated if does not name a valid
entry point for
ARB_gl_spirv adds the ability to use SPIR-V binaries, and a new
method, glSpecializeShader. From OpenGL 4.6 spec, section 7.2.1
"Shader Specialization", error table:
INVALID_VALUE is generated if does not name a valid
entry point for .
INVALID_VALUE is generated if any element
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