Re: [Mesa-dev] [PATCH 04/10] nir/linker: take into account hidden uniforms

2018-08-12 Thread Timothy Arceri
Reviewed-by: Timothy Arceri On 09/08/18 23:43, Alejandro Piñeiro wrote: So they are not exposed through the introspection API. It is worth to note that the number of hidden uniforms of GLSL linking vs SPIR-V linking would be somewhat different due the differen order of the nir lowerings/optimi

[Mesa-dev] [PATCH 04/10] nir/linker: take into account hidden uniforms

2018-08-09 Thread Alejandro Piñeiro
So they are not exposed through the introspection API. It is worth to note that the number of hidden uniforms of GLSL linking vs SPIR-V linking would be somewhat different due the differen order of the nir lowerings/optimizations. For example: gl_FbWposYTransform. This is introduced as part of ni