On Thu, Mar 10, 2016 at 10:25 AM, Ian Romanick wrote:
> From: Ian Romanick
>
> Previously we were doing the lowering by hand in vec4_visitor::emit_lrp.
> By doing it in NIR, we have the opportunity for NIR to do additional
> optimization of the expanded code.
>
> This also enables optimizations a
From: Ian Romanick
Previously we were doing the lowering by hand in vec4_visitor::emit_lrp.
By doing it in NIR, we have the opportunity for NIR to do additional
optimization of the expanded code.
This also enables optimizations added by the next commit.
shader-db results:
G4X / Ironlake
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