First 3 are
Reviewed-by: Jason Ekstrand
It'll take real work to review the others.
On Thu, Feb 25, 2016 at 11:01 AM, Kenneth Graunke
wrote:
> We've now hit literally every case other than geometry shaders (and
> compute shaders, but those are a no-op). So, let's just move geometry
> shaders
We've now hit literally every case other than geometry shaders (and
compute shaders, but those are a no-op). So, let's just move geometry
shaders over too and be done with it.
The only advantage to doing this at link time was to save the expense
of running the pass on recompiles. But we're alrea