On Monday 28 April 2014, Ian Romanick wrote:
> On 04/21/2014 02:57 PM, Fredrik Höglund wrote:
> > This will be used by glBindTextures() when unbinding textures,
> > to avoid having to loop over all the targets.
> > ---
> >
> > v2: Use &= ~(1 << index) to clear bits
> >
> > src/mesa/main/mtypes.h
On 04/21/2014 02:57 PM, Fredrik Höglund wrote:
> This will be used by glBindTextures() when unbinding textures,
> to avoid having to loop over all the targets.
> ---
>
> v2: Use &= ~(1 << index) to clear bits
>
> src/mesa/main/mtypes.h | 6 +-
> src/mesa/main/texobj.c | 6 ++
> src/m
This will be used by glBindTextures() when unbinding textures,
to avoid having to loop over all the targets.
---
v2: Use &= ~(1 << index) to clear bits
src/mesa/main/mtypes.h | 6 +-
src/mesa/main/texobj.c | 6 ++
src/mesa/main/texstate.c | 3 +++
3 files changed, 14 insertions(+), 1