On Fri, 2015-02-06 at 10:47 +0200, Ian Romanick wrote:
> On 01/26/2015 10:09 AM, Iago Toral wrote:
> > On Tue, 2015-01-20 at 12:34 +0100, Iago Toral wrote:
> >> On Mon, 2015-01-19 at 19:39 -0800, Ian Romanick wrote:
> >>> On 01/19/2015 03:32 AM, Eduardo Lima Mitev wrote:
> From: Iago Toral Qui
On 01/26/2015 10:09 AM, Iago Toral wrote:
> On Tue, 2015-01-20 at 12:34 +0100, Iago Toral wrote:
>> On Mon, 2015-01-19 at 19:39 -0800, Ian Romanick wrote:
>>> On 01/19/2015 03:32 AM, Eduardo Lima Mitev wrote:
From: Iago Toral Quiroga
Currently, we only consider precision qualifiers
On Tue, 2015-01-20 at 12:34 +0100, Iago Toral wrote:
> On Mon, 2015-01-19 at 19:39 -0800, Ian Romanick wrote:
> > On 01/19/2015 03:32 AM, Eduardo Lima Mitev wrote:
> > > From: Iago Toral Quiroga
> > >
> > > Currently, we only consider precision qualifiers at compile-time. This
> > > patch
> > >
On Mon, 2015-01-19 at 19:39 -0800, Ian Romanick wrote:
> On 01/19/2015 03:32 AM, Eduardo Lima Mitev wrote:
> > From: Iago Toral Quiroga
> >
> > Currently, we only consider precision qualifiers at compile-time. This patch
> > adds precision information to ir_variable so we can also do link time
>
On 01/19/2015 03:32 AM, Eduardo Lima Mitev wrote:
> From: Iago Toral Quiroga
>
> Currently, we only consider precision qualifiers at compile-time. This patch
> adds precision information to ir_variable so we can also do link time checks.
> Specifically, from the GLSL ES3 spec, 4.5.3 Precision Qua
From: Iago Toral Quiroga
Currently, we only consider precision qualifiers at compile-time. This patch
adds precision information to ir_variable so we can also do link time checks.
Specifically, from the GLSL ES3 spec, 4.5.3 Precision Qualifiers:
"The same uniform declared in different shaders th