On Fri, 2014-11-21 at 17:40 +0900, Michel Dänzer wrote:
> On 21.11.2014 17:07, Iago Toral wrote:
> > On Thu, 2014-11-20 at 11:10 -0800, Jason Ekstrand wrote:
> >> On Thu, Nov 20, 2014 at 1:48 AM, Iago Toral wrote:
> >> Just out of curiosity: is there any gain in avoiding the GL
> >>
On 21.11.2014 17:07, Iago Toral wrote:
On Thu, 2014-11-20 at 11:10 -0800, Jason Ekstrand wrote:
On Thu, Nov 20, 2014 at 1:48 AM, Iago Toral wrote:
Just out of curiosity: is there any gain in avoiding the GL
types in the
conversion code?
As I said in my reply to Jose
On Thu, 2014-11-20 at 11:10 -0800, Jason Ekstrand wrote:
>
>
> On Thu, Nov 20, 2014 at 1:48 AM, Iago Toral wrote:
> On Wed, 2014-11-19 at 11:28 -0800, Jason Ekstrand wrote:
> > By and large, this looks good to me. Most of my comments
> are cosmetic
> > or suggest
On Thu, Nov 20, 2014 at 1:48 AM, Iago Toral wrote:
> On Wed, 2014-11-19 at 11:28 -0800, Jason Ekstrand wrote:
> > By and large, this looks good to me. Most of my comments are cosmetic
> > or suggestions for added documentation. There is one issue that I
> > think is subtly wrong with integer fo
On Wed, 2014-11-19 at 11:28 -0800, Jason Ekstrand wrote:
> By and large, this looks good to me. Most of my comments are cosmetic
> or suggestions for added documentation. There is one issue that I
> think is subtly wrong with integer format conversion but that should
> be easy to fix.
>
> --Jaso
By and large, this looks good to me. Most of my comments are cosmetic or
suggestions for added documentation. There is one issue that I think is
subtly wrong with integer format conversion but that should be easy to fix.
--Jason
On Tue, Nov 18, 2014 at 1:23 AM, Iago Toral Quiroga
wrote:
> From
From: Jason Ekstrand
v2 by Iago Toral :
- When testing if we can directly pack we should use the src format to check
if we are packing from an RGBA format. The original code used the dst format
for the ubyte case by mistake.
- Fixed incorrect number of bits for dst, it was computed using the