On Friday, December 04, 2015 04:45:03 PM Jason Ekstrand wrote:
> On Wed, Dec 2, 2015 at 4:15 PM, Kenneth Graunke wrote:
> > Tessellation control shaders need to be careful when writing outputs.
> > Because multiple threads can concurrently write the same output
> > variables, we need to only write
On Wed, Dec 2, 2015 at 4:15 PM, Kenneth Graunke wrote:
> Tessellation control shaders need to be careful when writing outputs.
> Because multiple threads can concurrently write the same output
> variables, we need to only write the exact components we were told.
>
> Traditionally, for sub-vector w
Tessellation control shaders need to be careful when writing outputs.
Because multiple threads can concurrently write the same output
variables, we need to only write the exact components we were told.
Traditionally, for sub-vector writes, we've read the whole vector,
updated the temporary, and wr