This patch is Reviewed-by: Chris Forbes
This does impact on the dual-simd8 texture support, but that should be
fixable similarly.
-- Chris
On Thu, Nov 14, 2013 at 12:51 PM, Anuj Phogat wrote:
> On Tue, Nov 12, 2013 at 5:50 PM, Kenneth Graunke
> wrote:
>> Only Gen4 color write setup uses the
On Tue, Nov 12, 2013 at 5:50 PM, Kenneth Graunke wrote:
> Only Gen4 color write setup uses the force_sechalf flag, and it only
> sets it on a single instruction. It also already has to get a pointer
> to the instruction and manually set the saturate flag, so we may as well
> just set force_sechal
Only Gen4 color write setup uses the force_sechalf flag, and it only
sets it on a single instruction. It also already has to get a pointer
to the instruction and manually set the saturate flag, so we may as well
just set force_sechalf the same way and avoid the complexity of a stack.
Signed-off-b