On Wed, Jan 14, 2015 at 6:53 PM, Jason Ekstrand wrote:
>
>
> On Sun, Jan 11, 2015 at 7:52 PM, Connor Abbott wrote:
>>
>> Patches without my Reviewed-by on them on your branch are:
>>
>> "i965/fs_nir: Add support for sample_pos and sample_id"
>>
>> This one gets rewritten later on so I think it's
On Sun, Jan 11, 2015 at 7:52 PM, Connor Abbott wrote:
> Patches without my Reviewed-by on them on your branch are:
>
> "i965/fs_nir: Add support for sample_pos and sample_id"
>
> This one gets rewritten later on so I think it's ok to not review it.
>
> "i965/fs: Allow reinterpretation in constant
Patches without my Reviewed-by on them on your branch are:
"i965/fs_nir: Add support for sample_pos and sample_id"
This one gets rewritten later on so I think it's ok to not review it.
"i965/fs: Allow reinterpretation in constant propagation"
We need Matt or Ken to review this.
"i965/fs: Don't
On Mon, Jan 5, 2015 at 11:28 PM, Connor Abbott wrote:
> Patches 100, 102-104, 106-109, 114-117, 121-146 are:
>
> Reviewed-by: Connor Abbott
>
Noted. I'm working on dealing with comments now.
--Jason
>
> Whew! I think I've looked through everything.
>
> On Tue, Dec 16, 2014 at 1:04 AM, Jason
Patches 100, 102-104, 106-109, 114-117, 121-146 are:
Reviewed-by: Connor Abbott
Whew! I think I've looked through everything.
On Tue, Dec 16, 2014 at 1:04 AM, Jason Ekstrand
wrote:
> NIR (pronounced "ner") is a new IR (internal representation) for the Mesa
> shader compiler that will sit betw
On Wed, Dec 17, 2014 at 1:59 AM, Connor Abbott wrote:
> Patches 23-26, 28, 30-35, 37-38, 40, (41 gets killed later so I didn't
> review it), 42-44 are
>
> Reviewed-by: Connor Abbott
>
> I'm going to bed now, but I'll try to do some more later.
Patches 47-48, 52-54, 56-58, 60-64, 66-70, 72-73, 76
For my own sake as well of those reviewing things, I'm keeping both the
review/nir-v1 branch and
http://patchwork.freedesktop.org/bundle/jekstrand/nir-v1/ up-to-date as new
patches get sent out and reviewed-by's get added.
On Tue, Dec 16, 2014 at 10:59 PM, Connor Abbott wrote:
>
> Patches 23-26,
Patches 23-26, 28, 30-35, 37-38, 40, (41 gets killed later so I didn't
review it), 42-44 are
Reviewed-by: Connor Abbott
I'm going to bed now, but I'll try to do some more later.
On Tue, Dec 16, 2014 at 1:04 AM, Jason Ekstrand wrote:
> NIR (pronounced "ner") is a new IR (internal representation
Oh, I forgot... patch 20 should probably get cherry-picked as well.
On Tue, Dec 16, 2014 at 6:01 PM, Jason Ekstrand wrote:
>
>
> On Tue, Dec 16, 2014 at 2:52 PM, Connor Abbott wrote:
>>
>> Hi,
>>
>> On Tue, Dec 16, 2014 at 1:04 AM, Jason Ekstrand
>> wrote:
>> > NIR (pronounced "ner") is a new I
On Tue, Dec 16, 2014 at 2:52 PM, Connor Abbott wrote:
>
> Hi,
>
> On Tue, Dec 16, 2014 at 1:04 AM, Jason Ekstrand
> wrote:
> > NIR (pronounced "ner") is a new IR (internal representation) for the Mesa
> > shader compiler that will sit between the old IR (GLSL IR) and back-end
> > compilers. The
Hi,
On Tue, Dec 16, 2014 at 1:04 AM, Jason Ekstrand wrote:
> NIR (pronounced "ner") is a new IR (internal representation) for the Mesa
> shader compiler that will sit between the old IR (GLSL IR) and back-end
> compilers. The primary purpose of NIR is to be more efficient for doing
> optimizatio
NIR (pronounced "ner") is a new IR (internal representation) for the Mesa
shader compiler that will sit between the old IR (GLSL IR) and back-end
compilers. The primary purpose of NIR is to be more efficient for doing
optimizations and generate better code for the back-ends. We have a lot of
opti
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