On 09/14/2012 11:09 AM, Marek Olšák wrote:
This series reworks blitting and MSAA resolving in Gallium as discussed here:
http://www.mail-archive.com/mesa-dev@lists.freedesktop.org/msg26592.html
I'd like to clarify some more rules for the blit function:
- Z/S blitting must always be supported reg
And BTW, you can also get it from here:
git://people.freedesktop.org/~mareko/mesa blit
Marek
On Fri, Sep 14, 2012 at 7:09 PM, Marek Olšák wrote:
> This series reworks blitting and MSAA resolving in Gallium as discussed here:
> http://www.mail-archive.com/mesa-dev@lists.freedesktop.org/msg26592.
This series reworks blitting and MSAA resolving in Gallium as discussed here:
http://www.mail-archive.com/mesa-dev@lists.freedesktop.org/msg26592.html
I'd like to clarify some more rules for the blit function:
- Z/S blitting must always be supported regardless of shader stencil export and
sampler