Re: [Mesa-dev] [PATCH 00/22] anv: Reduce HiZ Resolves

2017-01-12 Thread Nanley Chery
On Wed, Jan 11, 2017 at 09:31:10PM -0800, Jason Ekstrand wrote: > I'm done reviewing things for the evening. I've got a little more looking > to do but it all looks fantastic so far. All of my comments have been > pretty cosmetic. I'll finish tomorrow and we can go over things in the > office if

Re: [Mesa-dev] [PATCH 00/22] anv: Reduce HiZ Resolves

2017-01-11 Thread Jason Ekstrand
I'm done reviewing things for the evening. I've got a little more looking to do but it all looks fantastic so far. All of my comments have been pretty cosmetic. I'll finish tomorrow and we can go over things in the office if you'd like. --Jason On Wed, Jan 11, 2017 at 6:01 PM, Nanley Chery wr

Re: [Mesa-dev] [PATCH 00/22] anv: Reduce HiZ Resolves

2017-01-11 Thread Nanley Chery
On Wed, Jan 11, 2017 at 05:54:46PM -0800, Nanley Chery wrote: > In my testing, this series completely removes HiZ resolves for the > following Vulkan applications: Dota 2, Talos Principle, and the Sascha > Willems Vulkan examples and demos. This is accomplished with two major > changes. The first c

[Mesa-dev] [PATCH 00/22] anv: Reduce HiZ Resolves

2017-01-11 Thread Nanley Chery
In my testing, this series completely removes HiZ resolves for the following Vulkan applications: Dota 2, Talos Principle, and the Sascha Willems Vulkan examples and demos. This is accomplished with two major changes. The first change is to transition the current HiZ resolving algorithm from resolv