I noticed following issues when I was reading texture management code in
mesa core.
The first ycbcr unpack patch might be actually fixing deadcode. But I
don't know yet enough about unpack code to know for sure. But at least
glGetTexImage has special case get_tex_ycbcr.
Following TexImage changes
I noticed following issues when I was reading texture management code in
mesa core.
The first ycbcr unpack patch might be actually fixing deadcode. But I
don't know yet enough about unpack code to know for sure. But at least
glGetTexImage has special case get_tex_ycbcr.
I also noticed size check