On Mon, Jun 16, 2014 at 1:20 PM, Jordan Justen wrote:
> On Mon, Jun 16, 2014 at 1:05 AM, Samuel Iglesias Gonsálvez
> wrote:
>> On Sun, 2014-06-15 at 19:18 -0400, Ilia Mirkin wrote:
>>> On Wed, Jun 11, 2014 at 12:31 PM, Jordan Justen wrote:
>>> > On Wed, Jun 11, 2014 at 2:49 AM, Iago Toral wrote
On Mon, Jun 16, 2014 at 1:05 AM, Samuel Iglesias Gonsálvez
wrote:
> On Sun, 2014-06-15 at 19:18 -0400, Ilia Mirkin wrote:
>> On Wed, Jun 11, 2014 at 12:31 PM, Jordan Justen wrote:
>> > On Wed, Jun 11, 2014 at 2:49 AM, Iago Toral wrote:
>> >> Hi Chris,
>> >>
>> >> thanks for the quick review!
>>
On Sun, 2014-06-15 at 19:18 -0400, Ilia Mirkin wrote:
> On Wed, Jun 11, 2014 at 12:31 PM, Jordan Justen wrote:
> > On Wed, Jun 11, 2014 at 2:49 AM, Iago Toral wrote:
> >> Hi Chris,
> >>
> >> thanks for the quick review!
> >>
> >> On Wed, 2014-06-11 at 21:45 +1200, Chris Forbes wrote:
> >>> I sent
On Wed, Jun 11, 2014 at 12:31 PM, Jordan Justen wrote:
> On Wed, Jun 11, 2014 at 2:49 AM, Iago Toral wrote:
>> Hi Chris,
>>
>> thanks for the quick review!
>>
>> On Wed, 2014-06-11 at 21:45 +1200, Chris Forbes wrote:
>>> I sent comments on patches 1, 3, 5, 9, 11, 16, 18
>>
>> We will look into th
On Wed, Jun 11, 2014 at 2:49 AM, Iago Toral wrote:
> Hi Chris,
>
> thanks for the quick review!
>
> On Wed, 2014-06-11 at 21:45 +1200, Chris Forbes wrote:
>> I sent comments on patches 1, 3, 5, 9, 11, 16, 18
>
> We will look into these.
>
>> Patches 2, 4, 6-8, 10, 12-15, 17 are:
>>
>> Reviewed-by:
Hi Chris,
thanks for the quick review!
On Wed, 2014-06-11 at 21:45 +1200, Chris Forbes wrote:
> I sent comments on patches 1, 3, 5, 9, 11, 16, 18
We will look into these.
> Patches 2, 4, 6-8, 10, 12-15, 17 are:
>
> Reviewed-by: Chris Forbes
>
> You should also include a patch to docs/GL3.txt
I sent comments on patches 1, 3, 5, 9, 11, 16, 18
Patches 2, 4, 6-8, 10, 12-15, 17 are:
Reviewed-by: Chris Forbes
You should also include a patch to docs/GL3.txt marking off this
subfeature for i965 :)
Do you have a bunch of piglits which exercise all the tricky corners
of this? I see a few t
This series brings multi-stream support to geometry shaders as defined by
ARB_gpu_shader5. It also covers some missing multi-stream functionality from
ARB_transform_feedback3. This is combined work from Samuel Iglesias and
myself.
The series includes both required infrastructure in Mesa and specif