On Tue, Apr 03, 2018 at 03:50:38PM -0700, Jason Ekstrand wrote:
> I think I've reviewed all the ones that make significant functional
> changes. The exception is the patch that makes us not do a fast depth
> clear. I think what you did is probably better but I haven't thought about
> it enough to
I think I've reviewed all the ones that make significant functional
changes. The exception is the patch that makes us not do a fast depth
clear. I think what you did is probably better but I haven't thought about
it enough to be sure.
I'm not sure what I think about the last several that mostly
Starting with CannonLake, the sampler no longer decodes the surface
state clear color when using an sRGB-formatted texture. This change
requires that our driver perform this decode in software instead. We
accounted for this change initially by disabling fast-clears when sRGB
encode was enabled. Thi