Re: [Mesa-dev] [PATCH 00/13] i965: Pull shader, prog, and shader_prog out of the

2015-10-02 Thread Kenneth Graunke
On Thursday, October 01, 2015 06:50:26 PM Jason Ekstrand wrote: > This series does a bunch of code-shuffling with the end objective of > getting the gl_* data structures out of the backend compiler. Now that we > have NIR, we would like the compiler to be a NIR -> binary translator and > not be lo

[Mesa-dev] [PATCH 00/13] i965: Pull shader, prog, and shader_prog out of the

2015-10-01 Thread Jason Ekstrand
This series does a bunch of code-shuffling with the end objective of getting the gl_* data structures out of the backend compiler. Now that we have NIR, we would like the compiler to be a NIR -> binary translator and not be loaded full of mesa and GL-specific stuff. This series gets us 95% of the