On Tue, Mar 22, 2016 at 12:21 AM, Nicolai Hähnle wrote:
> Hi,
>
> since shader images have laid most of the foundation, here are shader buffers
> now. This is the last extension missing for OpenGL 4.2 (we still need to turn
> on GLSL 4.2, but I think that only involves flipping a bit).
>
> As with
Hi Nicolai,
Thanks for taking over this work and going the whole nine yards with it!
This series is, Reviewed-by: Edward O'Callaghan
Thanks again,
Edward.
On 2016-03-22 10:21, Nicolai Hähnle wrote:
Hi,
since shader images have laid most of the foundation, here are shader
buffers
now. Thi
Hi,
since shader images have laid most of the foundation, here are shader buffers
now. This is the last extension missing for OpenGL 4.2 (we still need to turn
on GLSL 4.2, but I think that only involves flipping a bit).
As with shader images, this extension needs bleeding edge LLVM - this time,