On 04.06.2016 14:38, Bas Nieuwenhuizen wrote:
On Fri, Jun 3, 2016 at 7:01 PM, Nicolai Hähnle wrote:
Hi,
it is quite common that few or even no descriptors (except for vertex
buffers) change between draw calls, but the function call overhead and
branchiness of the code that is involved in figur
On Fri, Jun 3, 2016 at 7:01 PM, Nicolai Hähnle wrote:
> Hi,
>
> it is quite common that few or even no descriptors (except for vertex
> buffers) change between draw calls, but the function call overhead and
> branchiness of the code that is involved in figuring out that nothing
> changes takes a s
Hi,
it is quite common that few or even no descriptors (except for vertex
buffers) change between draw calls, but the function call overhead and
branchiness of the code that is involved in figuring out that nothing
changes takes a surprising amount of time, as measured by perf.
The end goal of th