On 16.09.2016 19:11, Ian Romanick wrote:
On 09/16/2016 06:57 AM, Nicolai Hähnle wrote:
Hi all,
as the title says. The implementation uses a compute shader to summarize
data from the query buffers. As long as only one query buffer is in flight
(the normal case), that compute shader is launched e
On 09/16/2016 06:57 AM, Nicolai Hähnle wrote:
> Hi all,
>
> as the title says. The implementation uses a compute shader to summarize
> data from the query buffers. As long as only one query buffer is in flight
> (the normal case), that compute shader is launched exactly once, on a
> single thread.
Hi all,
as the title says. The implementation uses a compute shader to summarize
data from the query buffers. As long as only one query buffer is in flight
(the normal case), that compute shader is launched exactly once, on a
single thread. If multiple buffers were required, then one compute grid