Re: [Mesa-dev] [PATCH 0/8] swr: update rasterizer

2017-09-05 Thread Cherniak, Bruce
Reviewed-by: Bruce Cherniak > On Sep 5, 2017, at 1:57 PM, Tim Rowley wrote: > > Highlight is starting to unify the simd/simd16 code, removing lots of > temporary code duplication. > > No piglit or vtk test regressions. > > Tim Rowley (8): > swr/rast: Allow gather of floats from fetch shader

[Mesa-dev] [PATCH 0/8] swr: update rasterizer

2017-09-05 Thread Tim Rowley
Highlight is starting to unify the simd/simd16 code, removing lots of temporary code duplication. No piglit or vtk test regressions. Tim Rowley (8): swr/rast: Allow gather of floats from fetch shader with 2-4GB offsets swr: set caps for VB 4-byte alignment swr/rast: Removed some trailing wh

Re: [Mesa-dev] [PATCH 0/8] swr: update rasterizer

2017-06-26 Thread Rowley, Timothy O
> On Jun 26, 2017, at 7:41 AM, Emil Velikov wrote: > On 22 June 2017 at 22:12, Tim Rowley wrote: >> Highlights include splitting the heavily templated files into multiple >> chunks to speed compile (2x for a large machine), and switching the >> simd intrinsic usage from a macro-based header to a

Re: [Mesa-dev] [PATCH 0/8] swr: update rasterizer

2017-06-26 Thread Emil Velikov
Hi Tim, On 22 June 2017 at 22:12, Tim Rowley wrote: > Highlights include splitting the heavily templated files into multiple > chunks to speed compile (2x for a large machine), and switching the > simd intrinsic usage from a macro-based header to a more c++ feeling > library. > Yay \o/. Out of cu

[Mesa-dev] [PATCH 0/8] swr: update rasterizer

2017-06-22 Thread Tim Rowley
Highlights include splitting the heavily templated files into multiple chunks to speed compile (2x for a large machine), and switching the simd intrinsic usage from a macro-based header to a more c++ feeling library. No regressions on piglit or vtk tests, passes "make dist"/compile. Tim Rowley (8