Reviewed-by: Bruce Cherniak
> On Sep 5, 2017, at 1:57 PM, Tim Rowley wrote:
>
> Highlight is starting to unify the simd/simd16 code, removing lots of
> temporary code duplication.
>
> No piglit or vtk test regressions.
>
> Tim Rowley (8):
> swr/rast: Allow gather of floats from fetch shader
Highlight is starting to unify the simd/simd16 code, removing lots of
temporary code duplication.
No piglit or vtk test regressions.
Tim Rowley (8):
swr/rast: Allow gather of floats from fetch shader with 2-4GB offsets
swr: set caps for VB 4-byte alignment
swr/rast: Removed some trailing wh
> On Jun 26, 2017, at 7:41 AM, Emil Velikov wrote:
> On 22 June 2017 at 22:12, Tim Rowley wrote:
>> Highlights include splitting the heavily templated files into multiple
>> chunks to speed compile (2x for a large machine), and switching the
>> simd intrinsic usage from a macro-based header to a
Hi Tim,
On 22 June 2017 at 22:12, Tim Rowley wrote:
> Highlights include splitting the heavily templated files into multiple
> chunks to speed compile (2x for a large machine), and switching the
> simd intrinsic usage from a macro-based header to a more c++ feeling
> library.
>
Yay \o/. Out of cu
Highlights include splitting the heavily templated files into multiple
chunks to speed compile (2x for a large machine), and switching the
simd intrinsic usage from a macro-based header to a more c++ feeling
library.
No regressions on piglit or vtk tests, passes "make dist"/compile.
Tim Rowley (8