Re: [Mesa-dev] [PATCH 0/8] Implement support for EXT_blend_func_extended

2015-11-05 Thread Ilia Mirkin
You appear to be missing a patch to add this to glcpp: A new preprocessor #define is added to the OpenGL ES Shading Language: #define GL_EXT_blend_func_extended 1 On Thu, Nov 5, 2015 at 12:16 PM, Ryan Houdek wrote: > This implements support for a very new extension to ES, which allows

[Mesa-dev] [PATCH 0/8] Implement support for EXT_blend_func_extended

2015-11-05 Thread Ryan Houdek
This implements support for a very new extension to ES, which allows you to do dual source blending just like in desktop OpenGL. This works with the piglits that I am writing that just need to be cleaned before they are pushed, and it also works fantastically with the Dolphin emulator (Only known a