You appear to be missing a patch to add this to glcpp:
A new preprocessor #define is added to the OpenGL ES Shading Language:
#define GL_EXT_blend_func_extended 1
On Thu, Nov 5, 2015 at 12:16 PM, Ryan Houdek wrote:
> This implements support for a very new extension to ES, which allows
This implements support for a very new extension to ES, which allows you
to do dual source blending just like in desktop OpenGL.
This works with the piglits that I am writing that just need to be cleaned
before they are pushed, and it also works fantastically with the
Dolphin emulator (Only known a