Re: [Mesa-dev] [PATCH 0/7] vbo: introduce a minmax_index cache

2016-01-08 Thread Nicolai Hähnle
On 08.01.2016 18:11, Ian Romanick wrote: On 01/07/2016 04:57 PM, Nicolai Hähnle wrote: Hi, this series is intended to address a (big) part of the performance problems that occur when games use an index buffer from a VBO together with vertex attributes supplied by user pointer. On a lower-end Ra

Re: [Mesa-dev] [PATCH 0/7] vbo: introduce a minmax_index cache

2016-01-08 Thread Ian Romanick
On 01/07/2016 04:57 PM, Nicolai Hähnle wrote: > Hi, > > this series is intended to address a (big) part of the performance problems > that occur when games use an index buffer from a VBO together with vertex > attributes supplied by user pointer. On a lower-end Radeon (Carrizo), it This is one of

Re: [Mesa-dev] [PATCH 0/7] vbo: introduce a minmax_index cache

2016-01-08 Thread Nicolai Hähnle
Hi Timothy, On 07.01.2016 23:01, Timothy Arceri wrote: On Thu, 2016-01-07 at 19:57 -0500, Nicolai Hähnle wrote: Hi, this series is intended to address a (big) part of the performance problems that occur when games use an index buffer from a VBO together with vertex attributes supplied by user

Re: [Mesa-dev] [PATCH 0/7] vbo: introduce a minmax_index cache

2016-01-08 Thread Marek Olšák
On Fri, Jan 8, 2016 at 5:01 AM, Timothy Arceri wrote: > On Thu, 2016-01-07 at 19:57 -0500, Nicolai Hähnle wrote: >> Hi, >> >> this series is intended to address a (big) part of the performance >> problems >> that occur when games use an index buffer from a VBO together with >> vertex >> attributes

Re: [Mesa-dev] [PATCH 0/7] vbo: introduce a minmax_index cache

2016-01-07 Thread Roland Scheidegger
Am 08.01.2016 um 05:01 schrieb Timothy Arceri: > On Thu, 2016-01-07 at 19:57 -0500, Nicolai Hähnle wrote: >> Hi, >> >> this series is intended to address a (big) part of the performance >> problems >> that occur when games use an index buffer from a VBO together with >> vertex >> attributes supplie

Re: [Mesa-dev] [PATCH 0/7] vbo: introduce a minmax_index cache

2016-01-07 Thread Timothy Arceri
On Thu, 2016-01-07 at 19:57 -0500, Nicolai Hähnle wrote: > Hi, > > this series is intended to address a (big) part of the performance > problems > that occur when games use an index buffer from a VBO together with > vertex > attributes supplied by user pointer. On a lower-end Radeon (Carrizo), > i

[Mesa-dev] [PATCH 0/7] vbo: introduce a minmax_index cache

2016-01-07 Thread Nicolai Hähnle
Hi, this series is intended to address a (big) part of the performance problems that occur when games use an index buffer from a VBO together with vertex attributes supplied by user pointer. On a lower-end Radeon (Carrizo), it lifts This War Of Mine (the worst offender I've seen) from basically un