This is not a review but just a side remark: I strongly believe that in the
medium/long term translate_sse and rtasm modules should be abandoned, and
replaced with a new translate_llvm.c module. All the functionality for doing
so is already in draw/gallivm modules, it's really just a re-factor
Hello, I noticed and incorrect uint->float conversion of vertex shader
input in an application I'm working on, so I set out to fix it.
In the meantime the application changed to avoid that conversion
because it seems broken in too many drivers.
So anyway, this series contains two actual bug fixes