On Sun, Jan 3, 2016 at 1:47 AM, Francisco Jerez wrote:
> The PIPELINE_SELECT command has a number of awkward restrictions we
> don't currently take into account while switching between the GPGPU
> and 3D pipeline, what in some cases can lead to corruption or hangs.
> This series should implement a
The PIPELINE_SELECT command has a number of awkward restrictions we
don't currently take into account while switching between the GPGPU
and 3D pipeline, what in some cases can lead to corruption or hangs.
This series should implement all workarounds mentioned in the hardware
spec ("BXML » GT » MI »