Re: [Mesa-dev] [PATCH 0/6] anv: Add support for pushing ranges of UBOs

2017-12-04 Thread Jason Ekstrand
On Fri, Dec 1, 2017 at 5:20 PM, Jason Ekstrand wrote: > We've had this optimization in the GL driver since July but never got > around to hooking it up in Vulkan. This lets us turn UBOs into push > constants which are significantly faster since they read the UBO data > once and the shader dispat

[Mesa-dev] [PATCH 0/6] anv: Add support for pushing ranges of UBOs

2017-12-01 Thread Jason Ekstrand
We've had this optimization in the GL driver since July but never got around to hooking it up in Vulkan. This lets us turn UBOs into push constants which are significantly faster since they read the UBO data once and the shader dispatch shoves it into the shader prior to program execution. I have