Hi,
On 10/13/18 3:08 AM, Jason Ekstrand wrote:
This patch series adds a simple NIR shader cache that sits right after
spirv_to_nir and brw_preprocess_nir and before linking. This should help
alleviate some of the added overhead of link-time optimization since most
of the NIR-level optimization
I ran the Vulkan CTS both with and without this patch in the hopes that the
massive pile of redundant shaders in the CTS would be helped. It shaved 6
minutes of a 4.5 hour run. Quite possibly in the noise.
--Jason
On Fri, Oct 12, 2018 at 7:08 PM Jason Ekstrand wrote:
> This patch series adds
This patch series adds a simple NIR shader cache that sits right after
spirv_to_nir and brw_preprocess_nir and before linking. This should help
alleviate some of the added overhead of link-time optimization since most
of the NIR-level optimization is now cached prior to linking.
I have no numbers