On 08/04/2014 03:20 PM, Roland Scheidegger wrote:
> Actually, this stuff is mandatory not just for GLES but also for OGL 4.3
> (and some more formats still for 4.4). So even more surprising it's not
> supported by at least CIK. I guess though it's hacked around by the
> binary drivers just like her
Actually, this stuff is mandatory not just for GLES but also for OGL 4.3
(and some more formats still for 4.4). So even more surprising it's not
supported by at least CIK. I guess though it's hacked around by the
binary drivers just like here...
Roland
Am 05.08.2014 00:07, schrieb Roland Scheideg
Fair enough. Whoever wants to see it supported for his hardware can add
support for it natively later...
Roland
Am 04.08.2014 22:33, schrieb Marek Olšák:
> Like Alex said. I don't plan to add gallium support if our hardware
> cannot do it.
>
> Marek
>
> On Mon, Aug 4, 2014 at 5:54 PM, Roland S
Like Alex said. I don't plan to add gallium support if our hardware
cannot do it.
Marek
On Mon, Aug 4, 2014 at 5:54 PM, Roland Scheidegger wrote:
> Am 03.08.2014 14:40, schrieb Marek Olšák:
>> Hi everyone,
>>
>> This series adds:
>> - Support for ETC2 texture formats to all gallium drivers. This
On Mon, Aug 4, 2014 at 11:54 AM, Roland Scheidegger wrote:
> Am 03.08.2014 14:40, schrieb Marek Olšák:
>> Hi everyone,
>>
>> This series adds:
>> - Support for ETC2 texture formats to all gallium drivers. This is a
>> requirement for OpenGL ES 3.0, which can now be considered feature-complete
>>
Am 03.08.2014 14:40, schrieb Marek Olšák:
> Hi everyone,
>
> This series adds:
> - Support for ETC2 texture formats to all gallium drivers. This is a
> requirement for OpenGL ES 3.0, which can now be considered feature-complete
> as far as I know. Textures of such formats are loaded as plain R/R
Hi everyone,
This series adds:
- Support for ETC2 texture formats to all gallium drivers. This is a
requirement for OpenGL ES 3.0, which can now be considered feature-complete as
far as I know. Textures of such formats are loaded as plain R/RG/RGBA in
st/mesa due to lack of hardware support. Th