On 02/28/2013 02:20 PM, Zack Rusin wrote:
This is a merge of Bryan's gs patches plus some work on top of them
that fixes the known issues with geometry shaders in the draw module.
I had to fix the llvm paths in the "account for separate shader objects"
commit because it broke them.
With this both
This is a merge of Bryan's gs patches plus some work on top of them
that fixes the known issues with geometry shaders in the draw module.
I had to fix the llvm paths in the "account for separate shader objects"
commit because it broke them.
With this both softpipe and llvmpipe have working geometry