Re: [Mesa-dev] [PATCH 0/4] Fix geometry shaders in the draw module

2013-02-28 Thread Brian Paul
On 02/28/2013 02:20 PM, Zack Rusin wrote: This is a merge of Bryan's gs patches plus some work on top of them that fixes the known issues with geometry shaders in the draw module. I had to fix the llvm paths in the "account for separate shader objects" commit because it broke them. With this both

[Mesa-dev] [PATCH 0/4] Fix geometry shaders in the draw module

2013-02-28 Thread Zack Rusin
This is a merge of Bryan's gs patches plus some work on top of them that fixes the known issues with geometry shaders in the draw module. I had to fix the llvm paths in the "account for separate shader objects" commit because it broke them. With this both softpipe and llvmpipe have working geometry