Re: [Mesa-dev] [PATCH 0/3] intel: Untangle physical vs logical surface dimensions.

2013-01-09 Thread Chad Versace
On 01/08/2013 02:26 PM, Paul Berry wrote: > In the process of reviewing Chris Forbes' patches to implement > ARB_texture_multisample, we discovered considerable confusion in the > code that refers to surface dimensions: some functions expected > logical surface dimensions (in units of pixels, as us

Re: [Mesa-dev] [PATCH 0/3] intel: Untangle physical vs logical surface dimensions.

2013-01-08 Thread Chris Forbes
For the series: Reviewed-by: Chris Forbes On Wed, Jan 9, 2013 at 11:26 AM, Paul Berry wrote: > In the process of reviewing Chris Forbes' patches to implement > ARB_texture_multisample, we discovered considerable confusion in the > code that refers to surface dimensions: some functions expected

[Mesa-dev] [PATCH 0/3] intel: Untangle physical vs logical surface dimensions.

2013-01-08 Thread Paul Berry
In the process of reviewing Chris Forbes' patches to implement ARB_texture_multisample, we discovered considerable confusion in the code that refers to surface dimensions: some functions expected logical surface dimensions (in units of pixels, as used by GL API functions such as glTexImage3D()), an