Re: [Mesa-dev] [PATCH 0/3] i965: Delete all of the non-NIR vec4 code

2015-09-22 Thread Jason Ekstrand
On Tue, Sep 22, 2015 at 4:29 PM, Matt Turner wrote: > On Mon, Sep 21, 2015 at 7:22 PM, Jason Ekstrand wrote: >> On Mon, Sep 21, 2015 at 6:15 PM, Jason Ekstrand wrote: >>> >>> On Sep 21, 2015 5:45 PM, "Matt Turner" wrote: On Mon, Sep 21, 2015 at 3:18 PM, Jason Ekstrand wrote: >>>

Re: [Mesa-dev] [PATCH 0/3] i965: Delete all of the non-NIR vec4 code

2015-09-22 Thread Matt Turner
On Mon, Sep 21, 2015 at 7:22 PM, Jason Ekstrand wrote: > On Mon, Sep 21, 2015 at 6:15 PM, Jason Ekstrand wrote: >> >> On Sep 21, 2015 5:45 PM, "Matt Turner" wrote: >>> >>> On Mon, Sep 21, 2015 at 3:18 PM, Jason Ekstrand >>> wrote: >>> > At this point, piglit is the same as for GLSL and the shad

Re: [Mesa-dev] [PATCH 0/3] i965: Delete all of the non-NIR vec4 code

2015-09-21 Thread Jason Ekstrand
On Mon, Sep 21, 2015 at 6:15 PM, Jason Ekstrand wrote: > > On Sep 21, 2015 5:45 PM, "Matt Turner" wrote: >> >> On Mon, Sep 21, 2015 at 3:18 PM, Jason Ekstrand >> wrote: >> > At this point, piglit is the same as for GLSL and the shader-db numbers >> > are >> > looking pretty good. On SNB, GLSL v

Re: [Mesa-dev] [PATCH 0/3] i965: Delete all of the non-NIR vec4 code

2015-09-21 Thread Jason Ekstrand
On Sep 21, 2015 5:45 PM, "Matt Turner" wrote: > > On Mon, Sep 21, 2015 at 3:18 PM, Jason Ekstrand wrote: > > At this point, piglit is the same as for GLSL and the shader-db numbers are > > looking pretty good. On SNB, GLSL vs. NIR for vec4 programs is: > > > >total instructions in shared pro

Re: [Mesa-dev] [PATCH 0/3] i965: Delete all of the non-NIR vec4 code

2015-09-21 Thread Matt Turner
On Mon, Sep 21, 2015 at 3:18 PM, Jason Ekstrand wrote: > At this point, piglit is the same as for GLSL and the shader-db numbers are > looking pretty good. On SNB, GLSL vs. NIR for vec4 programs is: > >total instructions in shared programs: 2020573 -> 1822601 (-9.80%) >instructions in aff

[Mesa-dev] [PATCH 0/3] i965: Delete all of the non-NIR vec4 code

2015-09-21 Thread Jason Ekstrand
At this point, piglit is the same as for GLSL and the shader-db numbers are looking pretty good. On SNB, GLSL vs. NIR for vec4 programs is: total instructions in shared programs: 2020573 -> 1822601 (-9.80%) instructions in affected programs: 1883334 -> 1685362 (-10.51%) helped: