On Thu, Mar 10, 2011 at 12:56 PM, Brian Paul wrote:
> On 03/10/2011 12:25 PM, Marek Olšák wrote:
>
>> Hi,
>>
>> I have reviewed where we call flush() and why and some of them
>> seem unnecessary to me. Those flushes may slightly decrease
>> performance, depending on each driver, and may hide driv
On 03/10/2011 12:25 PM, Marek Olšák wrote:
Hi,
I have reviewed where we call flush() and why and some of them
seem unnecessary to me. Those flushes may slightly decrease
performance, depending on each driver, and may hide driver bugs.
glFlush doesn't have to be called in OpenGL so often, and
I
On Thu, 2011-03-10 at 20:25 +0100, Marek Olšák wrote:
> Hi,
>
> I have reviewed where we call flush() and why and some of them
> seem unnecessary to me. Those flushes may slightly decrease
> performance, depending on each driver, and may hide driver bugs.
>
> glFlush doesn't have to be called in
Hi,
I have reviewed where we call flush() and why and some of them
seem unnecessary to me. Those flushes may slightly decrease
performance, depending on each driver, and may hide driver bugs.
glFlush doesn't have to be called in OpenGL so often, and
I think state trackers should follow suit.
The