On 2015-09-09 10:44:10, Kristian Høgsberg Kristensen wrote:
> In trying to separate the backend compiler from the core driver, I ran
> into a couple of inconsistencies with how the compute shader code is
> split across files. First patch moves code around to follow our
> convention. The last two pa
On Wednesday, September 09, 2015 10:44:10 AM Kristian Høgsberg Kristensen wrote:
> In trying to separate the backend compiler from the core driver, I ran
> into a couple of inconsistencies with how the compute shader code is
> split across files. First patch moves code around to follow our
> conven
In trying to separate the backend compiler from the core driver, I ran
into a couple of inconsistencies with how the compute shader code is
split across files. First patch moves code around to follow our
convention. The last two patches moves fs precompile and perf debug
around to move libdrm depen