Hi Juha,
On Sun, 2016-02-07 at 23:37 +0200, Juha-Pekka Heikkilä wrote:
> Hi Iago,
>
> I know there are lot of places where there is malloc unchecked still
> -- and then there is ralloc which is a story of its own. Reason why I
> think checking these would be remotely useful in windows only (or
>
On 02/07/2016 02:07 PM, Matt Turner wrote:
> On Sun, Feb 7, 2016 at 1:37 PM, Juha-Pekka Heikkilä
> wrote:
>> Hi Iago,
>>
>> I know there are lot of places where there is malloc unchecked still
>> -- and then there is ralloc which is a story of its own. Reason why I
>> think checking these would be
Hi,
On 08.02.2016 00:07, Matt Turner wrote:
On Sun, Feb 7, 2016 at 1:37 PM, Juha-Pekka Heikkilä
wrote:
I know there are lot of places where there is malloc unchecked still
-- and then there is ralloc which is a story of its own. Reason why I
think checking these would be remotely useful in win
On Sun, Feb 7, 2016 at 1:37 PM, Juha-Pekka Heikkilä
wrote:
> Hi Iago,
>
> I know there are lot of places where there is malloc unchecked still
> -- and then there is ralloc which is a story of its own. Reason why I
> think checking these would be remotely useful in windows only (or
> other way aro
Hi Iago,
I know there are lot of places where there is malloc unchecked still
-- and then there is ralloc which is a story of its own. Reason why I
think checking these would be remotely useful in windows only (or
other way around, not under linux kernel) is on Windows one can get
the null pointer
Hi Juha,
I don't know why checking for this might be more relevant in Windows,
but in any case:
There are a ton of other places in mesa where we allocate memory via
calloc/malloc and we don't check that the allocation actually succeeded
so I am not sure that fixing a couple of instances of *small
I'm thinking these things maybe could be wrapped up inside something like
"#ifdef windows" or so in the future. At least for Android and Linux these
are normally quite useless.
/Juha-Pekka
Juha-Pekka Heikkila (2):
i965: in brw_link_shader() react to low memory
glsl: Check for null pointer at