Re: [Mesa-dev] [PATCH 0/2] [RFC] r600g: improve handling of the shader exports

2012-06-26 Thread Jerome Glisse
On Tue, Jun 26, 2012 at 5:45 AM, Vadim Girlin wrote: > On Fri, 2012-06-22 at 14:24 -0400, Jerome Glisse wrote: >> On Fri, Jun 22, 2012 at 10:02 AM, Vadim Girlin wrote: >> >  r600g: avoid unnecessary shader exports >> >  r600g: enable DUAL_EXPORT mode when possible >> > >> > First patch fixes the

Re: [Mesa-dev] [PATCH 0/2] [RFC] r600g: improve handling of the shader exports

2012-06-26 Thread Vadim Girlin
On Fri, 2012-06-22 at 14:24 -0400, Jerome Glisse wrote: > On Fri, Jun 22, 2012 at 10:02 AM, Vadim Girlin wrote: > > r600g: avoid unnecessary shader exports > > r600g: enable DUAL_EXPORT mode when possible > > > > First patch fixes the lockups with DUAL_EXPORT mode for me, also AFAICS it > > fixe

Re: [Mesa-dev] [PATCH 0/2] [RFC] r600g: improve handling of the shader exports

2012-06-22 Thread Jerome Glisse
On Fri, Jun 22, 2012 at 10:02 AM, Vadim Girlin wrote: >  r600g: avoid unnecessary shader exports >  r600g: enable DUAL_EXPORT mode when possible > > First patch fixes the lockups with DUAL_EXPORT mode for me, also AFAICS it > fixes some depth/stencil tests, though I'm not sure why, haven't looked

[Mesa-dev] [PATCH 0/2] [RFC] r600g: improve handling of the shader exports

2012-06-22 Thread Vadim Girlin
r600g: avoid unnecessary shader exports r600g: enable DUAL_EXPORT mode when possible First patch fixes the lockups with DUAL_EXPORT mode for me, also AFAICS it fixes some depth/stencil tests, though I'm not sure why, haven't looked into it (possibly unexpected color exports were written over t