On Tue, Jun 26, 2012 at 5:45 AM, Vadim Girlin wrote:
> On Fri, 2012-06-22 at 14:24 -0400, Jerome Glisse wrote:
>> On Fri, Jun 22, 2012 at 10:02 AM, Vadim Girlin wrote:
>> > r600g: avoid unnecessary shader exports
>> > r600g: enable DUAL_EXPORT mode when possible
>> >
>> > First patch fixes the
On Fri, 2012-06-22 at 14:24 -0400, Jerome Glisse wrote:
> On Fri, Jun 22, 2012 at 10:02 AM, Vadim Girlin wrote:
> > r600g: avoid unnecessary shader exports
> > r600g: enable DUAL_EXPORT mode when possible
> >
> > First patch fixes the lockups with DUAL_EXPORT mode for me, also AFAICS it
> > fixe
On Fri, Jun 22, 2012 at 10:02 AM, Vadim Girlin wrote:
> r600g: avoid unnecessary shader exports
> r600g: enable DUAL_EXPORT mode when possible
>
> First patch fixes the lockups with DUAL_EXPORT mode for me, also AFAICS it
> fixes some depth/stencil tests, though I'm not sure why, haven't looked
r600g: avoid unnecessary shader exports
r600g: enable DUAL_EXPORT mode when possible
First patch fixes the lockups with DUAL_EXPORT mode for me, also AFAICS it
fixes some depth/stencil tests, though I'm not sure why, haven't looked
into it (possibly unexpected color exports were written over t