Hi Ian,
I see that you have a shadow Viewport and Scissor attribute structure. I
was trying to avoid managing two copies of the data so I just updated all
the drivers to use index 0 of the array directly. You'd probably want to do
the same thing with the scissor enable flag that becomes a bitfield
On 10/31/2013 08:55 AM, Courtney Goeltzenleuchter wrote:
> The following patch will begin the process of adding ARB_viewport_array
> to Mesa. Next will be to extend the gl_context Scissor and Viewport
> attributes to hold multiple viewport, scissor and scissor enables.
> Then the DI side of ARB_vie
The following patch will begin the process of adding ARB_viewport_array
to Mesa. Next will be to extend the gl_context Scissor and Viewport
attributes to hold multiple viewport, scissor and scissor enables.
Then the DI side of ARB_viewport_array.
___
mes