Re: [Mesa-dev] [PATCH 0/1]: Preparing for ARB_viewport_array

2013-11-20 Thread Courtney Goeltzenleuchter
Hi Ian, I see that you have a shadow Viewport and Scissor attribute structure. I was trying to avoid managing two copies of the data so I just updated all the drivers to use index 0 of the array directly. You'd probably want to do the same thing with the scissor enable flag that becomes a bitfield

Re: [Mesa-dev] [PATCH 0/1]: Preparing for ARB_viewport_array

2013-11-19 Thread Ian Romanick
On 10/31/2013 08:55 AM, Courtney Goeltzenleuchter wrote: > The following patch will begin the process of adding ARB_viewport_array > to Mesa. Next will be to extend the gl_context Scissor and Viewport > attributes to hold multiple viewport, scissor and scissor enables. > Then the DI side of ARB_vie

[Mesa-dev] [PATCH 0/1]: Preparing for ARB_viewport_array

2013-10-31 Thread Courtney Goeltzenleuchter
The following patch will begin the process of adding ARB_viewport_array to Mesa. Next will be to extend the gl_context Scissor and Viewport attributes to hold multiple viewport, scissor and scissor enables. Then the DI side of ARB_viewport_array. ___ mes