On Sun, Oct 28, 2012 at 12:50:12AM +0200, Jonas Ådahl wrote:
> If a frame callback is not destroyed when destroying a surface, its
> handler function will be invoked if the surface was destroyed after the
> callback was requested but before it was invoked, causing a write on
> free:ed memory.
>
>
If a frame callback is not destroyed when destroying a surface, its
handler function will be invoked if the surface was destroyed after the
callback was requested but before it was invoked, causing a write on
free:ed memory.
This can happen if eglDestroySurface() is called shortly after
eglSwapBuf