On Wed, Jun 13, 2018 at 11:03:55AM +1000, Dave Airlie wrote:
> From: Dave Airlie
>
> This should add all the pieces to enable tess shaders on virgl.
>
> v2: fixup transform to handle tess and strip out precise.
> set default for max patch varyings to work around issue when
> tess gets enabled fr
From: Dave Airlie
This should add all the pieces to enable tess shaders on virgl.
v2: fixup transform to handle tess and strip out precise.
set default for max patch varyings to work around issue when
tess gets enabled from v1 caps but v2 caps aren't in place. (Elie)
---
src/gallium/auxiliary/t
On 12 June 2018 at 23:25, Elie Tournier wrote:
> On Fri, Jun 08, 2018 at 03:15:36PM +1000, Dave Airlie wrote:
>> From: Dave Airlie
>>
>> This should add all the pieces to enable tess shaders on virgl.
>
> Hi
>
> I think that we also need to add the following code:
>
> --- a/src/gallium/drivers/vi
On Fri, Jun 08, 2018 at 03:15:36PM +1000, Dave Airlie wrote:
> From: Dave Airlie
>
> This should add all the pieces to enable tess shaders on virgl.
Hi
I think that we also need to add the following code:
--- a/src/gallium/drivers/virgl/virgl_winsys.h
+++ b/src/gallium/drivers/virgl/virgl_wins
From: Dave Airlie
This should add all the pieces to enable tess shaders on virgl.
This + fp64 enabled should give GL4.1
---
docs/features.txt | 2 +-
src/gallium/drivers/virgl/virgl_context.c | 82 --
src/gallium/drivers/virgl/virgl_encode.