On 11 March 2017 at 16:45, Matt Turner wrote:
>>> AR="gcc-ar"
>>> NM="gcc-nm"
>>> RANLIB="gcc-ranlib"
>>>
>> One should not need these. Have you checked that the issue is
>> reproducible w/o them ?
>
> I think they are necessary
>
> https://gcc.gnu.org/ml/gcc-help/2012-03/msg00100.html
>
> (thoug
On 12 March 2017 at 13:30, Steven Newbury wrote:
> On Sun, 2017-03-12 at 12:25 +, Mike Lothian wrote:
>> For what its worth I compile Mesa using LTO with the gold linker so I
>> don't need to specify -fuse-linker-plugin - everything works fine
>> here
>>
>> CFLAGS="-O3 -march=skylake -pipe -fl
On Sun, 2017-03-12 at 12:25 +, Mike Lothian wrote:
> For what its worth I compile Mesa using LTO with the gold linker so I
> don't need to specify -fuse-linker-plugin - everything works fine
> here
>
> CFLAGS="-O3 -march=skylake -pipe -flto=8"
> CXXFLAGS="${CFLAGS}"
> LDFLAGS="-Wl,-O1 -Wl,--
For what its worth I compile Mesa using LTO with the gold linker so I don't
need to specify -fuse-linker-plugin - everything works fine here
CFLAGS="-O3 -march=skylake -pipe -flto=8"
CXXFLAGS="${CFLAGS}"
LDFLAGS="-Wl,-O1 -Wl,--hash-style=gnu -Wl,--as-needed -Wl,-flto=8"
AR="gcc-ar"
NM="gcc-nm"
RA
On Sat, Mar 11, 2017 at 7:31 AM, Emil Velikov wrote:
> On 10 March 2017 at 13:36, Steven Newbury wrote:
>> On Fri, 2017-03-10 at 12:11 +, Emil Velikov wrote:
>>> On 9 March 2017 at 14:39, Steven Newbury
>>> wrote:
>>> > Introduction of zlib compression for the shader cache means
>>> > zlib n
On 10 March 2017 at 13:36, Steven Newbury wrote:
> On Fri, 2017-03-10 at 12:11 +, Emil Velikov wrote:
>> On 9 March 2017 at 14:39, Steven Newbury
>> wrote:
>> > Introduction of zlib compression for the shader cache means
>> > zlib needs to be explicitly linked to libOSMesa and libstandalone
>
On Fri, 2017-03-10 at 12:11 +, Emil Velikov wrote:
> On 9 March 2017 at 14:39, Steven Newbury
> wrote:
> > Introduction of zlib compression for the shader cache means
> > zlib needs to be explicitly linked to libOSMesa and libstandalone
> > otherwise build fails when LTO is used.
> > ---
>
>
On 9 March 2017 at 14:39, Steven Newbury wrote:
> Introduction of zlib compression for the shader cache means
> zlib needs to be explicitly linked to libOSMesa and libstandalone
> otherwise build fails when LTO is used.
> ---
How exactly are you doing the LTO build ?
The only user of ZLIB is libm
Acked-by: Marek Olšák
Marek
On Thu, Mar 9, 2017 at 3:39 PM, Steven Newbury wrote:
> Introduction of zlib compression for the shader cache means
> zlib needs to be explicitly linked to libOSMesa and libstandalone
> otherwise build fails when LTO is used.
> ---
> src/compiler/Makefile.glsl.am
Introduction of zlib compression for the shader cache means
zlib needs to be explicitly linked to libOSMesa and libstandalone
otherwise build fails when LTO is used.
---
src/compiler/Makefile.glsl.am | 1 +
src/gallium/targets/osmesa/Makefile.am | 3 ++-
2 files changed, 3 insertions(+),
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