On 08/04/2016 06:51 PM, Brian Paul wrote:
On 08/04/2016 10:40 AM, Miklós Máté wrote:
On 07/14/2016 10:43 PM, Miklós Máté wrote:
On 07/07/2016 07:11 PM, Miklós Máté wrote:
On 06/26/2016 09:48 PM, Miklós Máté wrote:
Only include the ones that can be used by the shader.
This fixes texture coord
On 08/04/2016 10:40 AM, Miklós Máté wrote:
On 07/14/2016 10:43 PM, Miklós Máté wrote:
On 07/07/2016 07:11 PM, Miklós Máté wrote:
On 06/26/2016 09:48 PM, Miklós Máté wrote:
Only include the ones that can be used by the shader.
This fixes texture coordinates, which were completely wrong,
becaus
On 07/14/2016 10:43 PM, Miklós Máté wrote:
On 07/07/2016 07:11 PM, Miklós Máté wrote:
On 06/26/2016 09:48 PM, Miklós Máté wrote:
Only include the ones that can be used by the shader.
This fixes texture coordinates, which were completely wrong,
because WPOS was included in the list of attribs.
On 07/07/2016 07:11 PM, Miklós Máté wrote:
On 06/26/2016 09:48 PM, Miklós Máté wrote:
Only include the ones that can be used by the shader.
This fixes texture coordinates, which were completely wrong,
because WPOS was included in the list of attribs. It also
increases performance noticeably.
S
On 06/26/2016 09:48 PM, Miklós Máté wrote:
Only include the ones that can be used by the shader.
This fixes texture coordinates, which were completely wrong,
because WPOS was included in the list of attribs. It also
increases performance noticeably.
Signed-off-by: Miklós Máté
---
src/mesa/sw
Only include the ones that can be used by the shader.
This fixes texture coordinates, which were completely wrong,
because WPOS was included in the list of attribs. It also
increases performance noticeably.
Signed-off-by: Miklós Máté
---
src/mesa/swrast/s_context.c | 3 ++-
1 file changed, 2 in