Re: [Mesa-dev] [PATCH] swrast: fix active attribs with atifragshader

2016-08-10 Thread Miklós Máté
On 08/04/2016 06:51 PM, Brian Paul wrote: On 08/04/2016 10:40 AM, Miklós Máté wrote: On 07/14/2016 10:43 PM, Miklós Máté wrote: On 07/07/2016 07:11 PM, Miklós Máté wrote: On 06/26/2016 09:48 PM, Miklós Máté wrote: Only include the ones that can be used by the shader. This fixes texture coord

Re: [Mesa-dev] [PATCH] swrast: fix active attribs with atifragshader

2016-08-04 Thread Brian Paul
On 08/04/2016 10:40 AM, Miklós Máté wrote: On 07/14/2016 10:43 PM, Miklós Máté wrote: On 07/07/2016 07:11 PM, Miklós Máté wrote: On 06/26/2016 09:48 PM, Miklós Máté wrote: Only include the ones that can be used by the shader. This fixes texture coordinates, which were completely wrong, becaus

Re: [Mesa-dev] [PATCH] swrast: fix active attribs with atifragshader

2016-08-04 Thread Miklós Máté
On 07/14/2016 10:43 PM, Miklós Máté wrote: On 07/07/2016 07:11 PM, Miklós Máté wrote: On 06/26/2016 09:48 PM, Miklós Máté wrote: Only include the ones that can be used by the shader. This fixes texture coordinates, which were completely wrong, because WPOS was included in the list of attribs.

Re: [Mesa-dev] [PATCH] swrast: fix active attribs with atifragshader

2016-07-14 Thread Miklós Máté
On 07/07/2016 07:11 PM, Miklós Máté wrote: On 06/26/2016 09:48 PM, Miklós Máté wrote: Only include the ones that can be used by the shader. This fixes texture coordinates, which were completely wrong, because WPOS was included in the list of attribs. It also increases performance noticeably. S

Re: [Mesa-dev] [PATCH] swrast: fix active attribs with atifragshader

2016-07-07 Thread Miklós Máté
On 06/26/2016 09:48 PM, Miklós Máté wrote: Only include the ones that can be used by the shader. This fixes texture coordinates, which were completely wrong, because WPOS was included in the list of attribs. It also increases performance noticeably. Signed-off-by: Miklós Máté --- src/mesa/sw

[Mesa-dev] [PATCH] swrast: fix active attribs with atifragshader

2016-06-26 Thread Miklós Máté
Only include the ones that can be used by the shader. This fixes texture coordinates, which were completely wrong, because WPOS was included in the list of attribs. It also increases performance noticeably. Signed-off-by: Miklós Máté --- src/mesa/swrast/s_context.c | 3 ++- 1 file changed, 2 in